Targets under the wall are damaged and pushed back. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.įrost Wall Creates a wall of ice which holds back enemies. Damage from this explosion cannot be reflected. Enemies with either debuff explode when they die, damaging other nearby enemies. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Infernal Blow Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Spark Launches unpredictable sparks that move randomly until they hit an enemy or expire. The cooldown can be bypassed by expending a Frenzy Charge. Grants a buff that increases movement speed for a duration. If no specific monster is targeted, one is picked at random. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.įlicker Strike Teleports the character to a nearby monster and attacks with a melee weapon. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.īlood Rage Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Static Strike Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. This area will creep across the ground towards nearby enemies until its duration expires. Enemies standing on the caustic ground take chaos damage over time.Ĭreeping Frost Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. The cooldown can be bypassed by expending a Frenzy Charge.Ĭaustic Arrow Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies that die while in the area have a chance to grant Frenzy Charges. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Shares a cooldown with other Guard skills.Ĭold Snap Creates a sudden burst of cold in a targeted area, damaging enemies. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Immortal Call Take less Physical and Elemental Damage for a short time. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges. Enduring Cry Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges.
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